Planets!
Posted: Fri Mar 28, 2008 6:37 pm
Huge, efficiently rendered, fully detailed, dynamically shaded planets with real-time planetary gravity simulation:
Engine technology is an expansion of the Ogre graphics engine.
Just thought I'd post these nice looking "terrains" here in case anyone's interested. Planets are basically "spherized" cubes, where each cube face can have it's own heightmap / textures / etc. This works really well because it's still just a heightmap based system, just that there are 6 heightmaps for each planet.
Unfortunately L3DT doesn't adapt well to planetary terrain generation (due to seams at the corners of the "cube" layout, so I may have to make my own terrain generator if I can't work out the problems with L3DT .
Engine technology is an expansion of the Ogre graphics engine.
Just thought I'd post these nice looking "terrains" here in case anyone's interested. Planets are basically "spherized" cubes, where each cube face can have it's own heightmap / textures / etc. This works really well because it's still just a heightmap based system, just that there are 6 heightmaps for each planet.
Unfortunately L3DT doesn't adapt well to planetary terrain generation (due to seams at the corners of the "cube" layout, so I may have to make my own terrain generator if I can't work out the problems with L3DT .