Posted: Mon Mar 20, 2006 11:03 am
Im not mapping for this game but I do love his suggestion of importing raw 32 bit height maps. Also when you export a raw 32 bit height maps they export upside down which is annoying
Forboding Angel wrote:at the time I didn't realize that the design map could be imported from a heightmap image. I thought originally is was a seperate file.
Forboding Angel wrote:BTW could you add 32bit RAW file support for heightmap imports? PS cs2 can save 32 bit as raw, so that would fix that little issue.
Forboding Angel wrote:Also, I figured out how to beef up my rock walls without having to try and trick l3dt. I increased the baseprob of cliff face to .60 from .40, only issue is that it nixed my steep grass land type.
Calsa wrote:Im not mapping for this game but I do love his suggestion of importing raw 32 bit height maps. Also when you export a raw 32 bit height maps they export upside down which is annoying.