Texture | The filename of the image to be used as the water surface texture. If no filename is specified, a default texture is used. Note that the texture (if used) must be placed in the 'maps' directory within the SD7 archive. |
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Surface colour | Possibly (?) the colour of the specular highlights from the water reflection. |
Plane colour | The colour of the 'water plane' outside the map's bounds. Press the button to change the colour. |
Base colour | The colour of the water at the surface. |
Minimum colour | The darkest colour the water will become due to absorbance (see below). |
Absorbance (red/green/blue) | The absorption strength of the RGB light colours in water. |
Damage | The amount of damage done to units in water. This value may be used to make acid lakes, for example. |