By Dead.Rabit
ok to get started, this is the reference page for this tutorial but to make a map in TA Spring you need 4 layers of a map
dimensions. as you may know the TAS client has a way of measuring dimensions less then 10×10 is a tiny map 16×16 - an average sized map suitable for 2v2 - 3v3's greater then 28×28 is a large map
heightmap - I find this the best thing to start off with, for the rest of the layers it acts as a kind of reference guide to where water is etc.
this is a grayscale image that denotes how high or low a position is
this file must be saved as a .bmp file format.
its size is 1/8th the size of your texture map + 1
texture map - after making the heightmap I then go on to develop the texture map, I don't know why and I don't think it really matters, only that after seeing my texture map it will either encourage me to finish the map or make me want to quit this is a full resolution image of your map
feature map - i do this after my texture map as it is the most depressing part of map making. the basics are it is a black map with different coloured pixels to represent where to put grass, rocks, trees or buildings.
metal map - this is what normally makes your map playable or not
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