New brush tools
Posted: Wed May 09, 2007 12:34 am
Hi Everyone,
I've added a brush tool for the attributes map to the latest dev build of L3DT Pro (on the restricted downloads page; consult your reg/sales e-mail for link). Now you can paint the distribution of land types without having to export/import to/from an external image renderer. The tool only applies to the 2D map display at this stage, but I have plans to generalise the brush tools so that they work with both the 2D and 3D interfaces in a future release. Anyhoo, the userguide for the AM brush is over here.
I've also added to the 3D heightfield editor a thermal erosion tool and a cliffs/terraces tool. Here is an example of using the thermal erosion tool to carve a roadway on a mountainside:
Obviously a 'proper' spline-based road tool would be the preferred solution, but until such time as it is ready, the thermal erosion tool may suffice.
Feedback is most welcome. As usual, installing a dev build will not interfere with your existing installations of L3DT.
Best regards,
Aaron.
I've added a brush tool for the attributes map to the latest dev build of L3DT Pro (on the restricted downloads page; consult your reg/sales e-mail for link). Now you can paint the distribution of land types without having to export/import to/from an external image renderer. The tool only applies to the 2D map display at this stage, but I have plans to generalise the brush tools so that they work with both the 2D and 3D interfaces in a future release. Anyhoo, the userguide for the AM brush is over here.
I've also added to the 3D heightfield editor a thermal erosion tool and a cliffs/terraces tool. Here is an example of using the thermal erosion tool to carve a roadway on a mountainside:
Obviously a 'proper' spline-based road tool would be the preferred solution, but until such time as it is ready, the thermal erosion tool may suffice.
Feedback is most welcome. As usual, installing a dev build will not interfere with your existing installations of L3DT.
Best regards,
Aaron.