L3DT the right choice?
Posted: Thu Apr 09, 2015 2:01 pm
Greetings,
while searching the internet for a solution for a problem i came here.
Now my problem and if L3DT can solve it.
I have created a huge map file in Photoshop. It covers borders and a raw sketch of a heightmap, colormap, splatmap etc. . But to be able to paint in Photoshop in this huge file I was forced to slice the file to 16 tiles. (Original size was 53k*38k pixels.). Now this slicing causes seams between this tiles.
I thought of a way to stitch then together again, map-type by map-type and a way to bring detail to the map-types.
I saw that L3DT can stitch tiles.
Now my question is:
-Can L3DT import heightmap files as input?
-Can enhance the imported tiles?
-Then stitch them to my final map?
-Does stitching remove the seams well?
-Can L3DT handle this huge files?
Any other ideas or solution based on L3DT?
Thanks everyone.
while searching the internet for a solution for a problem i came here.
Now my problem and if L3DT can solve it.
I have created a huge map file in Photoshop. It covers borders and a raw sketch of a heightmap, colormap, splatmap etc. . But to be able to paint in Photoshop in this huge file I was forced to slice the file to 16 tiles. (Original size was 53k*38k pixels.). Now this slicing causes seams between this tiles.
I thought of a way to stitch then together again, map-type by map-type and a way to bring detail to the map-types.
I saw that L3DT can stitch tiles.
Now my question is:
-Can L3DT import heightmap files as input?
-Can enhance the imported tiles?
-Then stitch them to my final map?
-Does stitching remove the seams well?
-Can L3DT handle this huge files?
Any other ideas or solution based on L3DT?
Thanks everyone.