The grass map is a lot like the geovent map we discussed earlier. It's a boolean (black/white, on/off) map that says where the grass goes.
To place grass, select the 'edit grass map' button in the Spring Mapping wizard, highlighted below:
This will make L3DT display the 'Spring-Grass' map and open the 'indexed map brush' tool (as shown below), which we'll use to apply the grass.
To place a patch of grass, first select the 'Grass' option in the value drop-list, as shown below:
Before painting, you are also recommended to increase the brush radius (e.g. to 5) and select the 'Spraycan' brush pattern, as shown below:
Then, to place the grass, simply left-click the brush tool on the map (or click-and-drag), as shown below:
To remove grass, select the 'None' option in the value drop-list, and click on the existing grass.
That's it for the grass map. The next step is to clear the image drape.
Navigation | » Forward to clearing the image drape » | Up to Spring tutorial |
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