Table of Contents

Development plan: Unscheduled features

This page lists the features that are intended to be included in L3DT eventually, but have not yet been committed to any particular release.

Zeolite

User interface

Improve startup speed

User profiles

CommonUI

Plugin-driven display

Other user interface features

Tools

Algorithms

Design map algorithms

Heightfield algorithms

Water map algorithms

Light mapping

Texture mapping

Selected area calculations

Mesh decimator

Other algorithms

Fancy features

Generalised 3D model support

Other fancy features

File I/O

Optimisations

Sapphire

Resources

Unsorted

Tertiary features

L3DT Standard Edition

Following to remain reserved for Pro:

Undo and backup/restore

Network rendering plugins

Vegetation / object mapping

Automatic settings / climate / materials migration

Unsorted

1) Is this still necessary with wthrus?
2) , 3) This is just eye-candy.
4) Isn't this what Leveller does? Should I replicate this?
5) I'm not sure this can be done, but I'll keep it on the list for now.