Authors | Atlas by Ben Garney (GarageGames), UI by Aaron Torpy (Bundysoft). |
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Formats | Atlas, for Torque Game Engine Advanced. |
Download from | L3DT Pro downloads page (consult your sales/reg e-mail for the link.) |
Last updated | 8th of June 2007. |
Dependencies | atFilterAM (included with L3DT), plus L3DT Professional v2.5 or later. |
The L3DT_Atlas plugin beta-release has the following limitation(s):
To export your map to the TGEA Atlas format, select the 'File→Export→To TGEA Atlas' menu option. This will open the 'Export to TGEA Atlas' dialog, described below.
If you would like to use the textures generated by L3DT, please select the 'Unique texturing' option from the Profile drop-list. Unique textures generally don't look as nice 'up-close' as blended textures, but they do render more quickly.
To export your Atlas terrain using run-time blended textures, please select the 'blended textures' option from the Profile drop-list.
L3DT will usually have many more land types in your attributes map (e.g. 20) than you would want alpha layers in your Atlas terrain (e.g. 4)1). To compress your attributes map down to just a few layers, L3DT_Atlas uses a function from the atFilterAM plugin that generates alpha maps based on a set of filter 'rules'. You can select the filter from the Alpha filter drop-list, as shown above. If you'd like to edit, create or delete these filters, click on the '…' button next to the Alpha filter drop list. A guide on filters is provided on the atFilterAM plugin page.
If you click on the 'Advanced…' button in the 'Export to TGEA Atlas' dialog box, you can edit all the low-level Atlas options that are otherwise available via the TGEA source/scripts. To edit a value, double-click on the entry.