If you would like to place custom features such as rocks on your map, you will need to use the feature map.
Before you can place any features in your feature map, you must define what the features will be. To do this, select the 'Custom feature settings' button in the Spring Mapping Wizard, as described on this page of the tutorial.
To place features, select the 'edit feature map' button in the Spring Mapping wizard, highlighted below:
This will make L3DT display the 'Spring-Features' map and open the 'indexed map brush' tool (as shown below), which we'll use to apply the features.
In the 'value' field, select the feature you would like to apply:
To place a feature, simply left-click in the map window to put down a single pixel of the desired value, as below:
Each feature type is displayed in a different colour, as summarised below:
Feature ID | VGA colour |
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0 (no feature) | Black |
1 | Blue |
2 | Green |
3 | Cyan |
4 | Red |
5 | Magenta |
6 | Brown |
7 | Light grey |
8 | Dark grey |
9 | Light blue |
10 | Light green |
11 | Light cyan |
12 | Light red |
13 | Light magenta |
14 | Yellow |
15 | White |
etc | see VGA palette |
To remove a feature, select the 'none' option from the value drop-list, and then left-click on the feature pixel in the map display.
After you have placed all the features, you are ready to proceed to editing the tree map.
Navigation | » Forward to tree map » | Up to Spring tutorial |
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