L3DT users' wiki
Large 3D terrain generator

Making the tree map

To place trees, select the 'edit tree map' button in the Spring Mapping wizard, highlighted below:

:tutorials:ta_spring:aaron:springwizard_edittrees.png

This will make L3DT display the 'Spring-Trees' map and open the 'indexed map brush' tool (as shown below), which we'll use to place the trees.

:tutorials:ta_spring:aaron:map_trees.png

Note that the map shown above has the texture image drape applied. If your 'Spring-Trees' map appears to be all black, press the 'Apply image drape' button in the Spring Mapping Wizard.

Placing trees

To place trees, first select from the the value drop-list the tree type you would like to place, as shown below:

:tutorials:ta_spring:aaron:IndexBrush_Trees.png

Please note that up to 16 tree types are allowed by both Spring and L3DT. However, many Spring mods only include TreeType0, which means that you should only use 'TreeType0' from the list.

Before painting, you are also recommended to increase the brush radius (e.g. to 5) and select the 'Spraycan' brush pattern, as shown below:

:tutorials:ta_spring:aaron:IndexBrush_Trees2.png

Then, to place a cluster of trees, simply left-click the brush tool on the map (or click-and-drag), as shown below:

:tutorials:ta_spring:aaron:map_trees2.png

The values/colours/tree types are:

Value Colour Spring tree type
0 black No tree (default)
1 blue TreeType0
2 green TreeType1
3 cyan TreeType2
4 red TreeType3
5 magenta TreeType4
6 brown TreeType5
7 light grey TreeType6
8 dark grey TreeType7
9 light blue TreeType8
10 light green TreeType9
11 light cyan TreeType10
12 light red TreeType11
13 light magenta TreeType12
14 yellow TreeType13
15 white TreeType14
16 black TreeType15

To remove trees, select the 'None' option in the value drop-list, and click on the existing trees.

The next step is to edit the grass map.

 
tutorials/ta_spring/aaron/treemap.txt · Last modified: 2017/08/31 06:56 (external edit)
 
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