-  Debugged prog display on erosion routine for odd sizes (256×163 design maps, with mosaic HF tile size of 1536.) 
-  Fixed bug in resize code that called GetMinMaxScale on non-HF/WM maps ( see thread- .) 
-  Fixed overlay of plateaux on map edges.  
-  Fixed resizing of non-square maps. 
-  Fixed path handling when land type textures are on a different drive. 
-  Fixed displayed map size in light/texture wizards. 
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-  Fixed high-res mipmapped drape (thanks: Leon.) 
-  Fixed preservation of extents HF resizing (was preserving scaling instead.) 
-  Redraw design map after 'Operations > Design map > Generate from HF' 
-  Fixed mip-map bounds checking in CMapWrap::SetPixel. 
-  Fixed tool view-mode checking (DM, WM, etc.) 
-  Fixed split to mosaic. 
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-  Debug atFilterAM on climates other than temperate. 
-  Add more hacks to make mosaic HF/WM work in L3DTVi2. 
-  Fixed offset and null x-max, y-max edges in import DM. 
-  Fixed refresh DM of when using design map schemes dialog. 
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-  Fixed shadow offset with high-res normals/light-map. 
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-  Fixed incorrect climate selection when no AM present ( see this post- ) 
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-  Fixed alpha layer depth selection in L3DT SE. 
-  Fix bump-mapping of flat terrain (thanks Ryan!) 1)