Debugged prog display on erosion routine for odd sizes (256×163 design maps, with mosaic HF tile size of 1536.)
Fixed bug in resize code that called GetMinMaxScale on non-HF/WM maps (
see thread.)
Fixed overlay of plateaux on map edges.
Fixed resizing of non-square maps.
Fixed path handling when land type textures are on a different drive.
Fixed displayed map size in light/texture wizards.
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Fixed high-res mipmapped drape (thanks: Leon.)
Fixed preservation of extents HF resizing (was preserving scaling instead.)
Redraw design map after 'Operations > Design map > Generate from HF'
Fixed mip-map bounds checking in CMapWrap::SetPixel.
Fixed tool view-mode checking (DM, WM, etc.)
Fixed split to mosaic.
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Debug atFilterAM on climates other than temperate.
Add more hacks to make mosaic HF/WM work in L3DTVi2.
Fixed offset and null x-max, y-max edges in import DM.
Fixed refresh DM of when using design map schemes dialog.
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Fixed shadow offset with high-res normals/light-map.
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Fixed incorrect climate selection when no AM present (
see this post)
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Fixed alpha layer depth selection in L3DT SE.
Fix bump-mapping of flat terrain (thanks Ryan!)
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