L3DT is a Windows application for generating terrain maps and textures. It is intended to help game developers and digital artists create vast high-quality 3D worlds.
L3DT does quite a lot. A brief list of features would include:
Designable heightfields using a high-level ' design map' in which you can specify land altitudes, roughness, lakes, climate, etc.
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An integrated 3D heightfield editor that allows you to easily shape and reshape your heightfield using mouse-driven brush tools.
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Automatic and manual water-flooding routines, for making sea and lakes at different water levels.
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Real-time 3D rendering and editing of maps in the Sapphire plugin, as well as support for Terragen, VTP Enviro, and other popular renderers.
An automated calculation pipeline that allows you to queue-up some or all of your calculations, set the relevant settings, and then walk away while L3DT does its thing. No program baby-sitting is required.
An automatic disk paging system that supports heightfields up to 128k × 128k pixels in size (16 gigapixels) and textures up to 4M × 4M pixels (16 terapixels). Want to make megatextures? No problem!
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Image formats, including BMP, JPG, PNG, TGA, DDS, PGM, PBM, PCX and RAW.
Mesh files, including DAE (COLLADA), OBJ, X, 3DS, B3D, and TIN (export only).
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Support for more formats may be added by plugins.
A graphical interface for performing custom calculations by connecting together multiple 'filters'.
Support for scripting using the Python and ZeoScript languages (via the cdPython and ZeoScript plugins).
An extensive plugin API that allows developers to directly access L3DT data, perform calculations, load or save files, add new file format options, etc. The source code for many examples are provided.
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A comprehensive and up-to-date user guide is available on-line.
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