L3DT image gallery
Large 3D terrain generator

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Developer's gallery

These are some selected highlights of recent and not-so-recent developments with L3DT. Most images were rendered in Sapphire or L3DTVi2, which are the new and old official 3D renderers for L3DT, respectively.

For the very latest developmental screen-shots, please visit the dev shots gallery.


12 Mar 08 : Attributes map brush
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Making a road in Sapphire using the 'bulldozer' heightfield brush and the attributes map brush.
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The final texture, again rendered in Sapphire.
29 Aug 07 : L3DT for Spring

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Making metal patches for Spring textures.
(image rendered in Sapphire)

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An L3DT map in Spring.

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Another L3DT map in Spring.

26 Mar 07 : Making roads
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Left: demonstrating the use of the Bulldozer tool in Sapphire to create roads.

Right: demonstrating the use of the attributes map brush to paint roadway textures.

26 Mar 07 : River flooding tests
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Images of non-flat rivers generated by the atRainMaker plugin.
9 Jan 07 : Erosion revisited (v2.5)
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Channelling erosion in the upcoming version 2.5 has been revised, and now provides a better and faster approximation to stream-based erosion.
27 May 06 : Screenshots from v2.4 beta3

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16× high-resolution light-map and texture map, using bump-mapping and per-pixel land types.

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A different sun-angle (overhead).

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Yet another sun-angle (30° elev).

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More of the same, using the 'temperate' climate.

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The 'normal' 1x texture, for comparison.

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A test-render in Terragen.
(Can you do better?)

11 May 06 : More erosion!
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9 May 06 : Desert climate (coming soon)
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16 Jan 06 : L3DT release 2.3c (revision 6)
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14 Jan 06 : Bump-mapping experiments
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Some preliminary work on bump-mapping for high-resolution light-maps. Left image is with bump-mapping, right is without.

(8× high-res lightmap and texture)

12 Jan 06 : Screenies from L3DT 2.3c Professional
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A quick look at the improved lighting and textures produced by L3DT 2.3c Professional.

(4× high-res lightmap and texture)

Aug 23 : An experiment with glaciers
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A quick experiment in designing
a pseudo-glacier.

July 15 : Hand-designed map
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A few screenshots of a map designed entirely by hand using the design map pencil tool, starting from a blank design map. I made a few mountains, and threw some plateaux and cliffs in one corner. Lakes were placed using the manual flooding tool. Total design/build time ~10 mins.

June 28 : L3DT release 2.3
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This is what happens when you slide the 'erosion' slider
(2nd from bottom) all the way to the right.

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Orthogonal view of random map from L3DT 2.3
(note mountain ridges from improved erosion).

May 26 : Long view distances
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8k × 8k heightfield, 16k × 16k texture.
20km view distance, ~350,000 triangles.

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Demonstrations
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Cliffs and terraces

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The 'temperate' climate

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The 'arid' climate

An attempt at an arctic climate

The 'arctic' climate

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Aerial shot of a 2k × 2k map
with an 8k × 8k texture map

A volcano

The 'volcano' terrain overlay

Mount St. Helens, WA (after 1980)

Render of Mt. St. Helens,
textured by L3DT

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Water rendering
in L3DTVi2

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High-resolution textures
(1k2 map with 8k2 texture)

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Nostalgia shot, from L3DT 2.2

Miscellaneous others
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