These are some selected highlights of recent and not-so-recent developments with L3DT. Most images were rendered in Sapphire or L3DTVi2, which are the new and old official 3D renderers for L3DT, respectively.
| 12 Mar 08 : Attributes map brush |
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Making a road in Sapphire using the 'bulldozer' heightfield brush and the attributes map brush.
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The final texture, again rendered in Sapphire.
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| 29 Aug 07 : L3DT for Spring |

Making metal patches for Spring textures. (image rendered in Sapphire)
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An L3DT map in Spring.
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Another L3DT map in Spring.
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| 26 Mar 07 : Making roads |
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Left: demonstrating the use of the Bulldozer tool in Sapphire to create roads.
Right: demonstrating the use of the attributes map brush to paint roadway textures.
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| 26 Mar 07 : River flooding tests |
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Images of non-flat rivers generated by the atRainMaker plugin.
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| 9 Jan 07 : Erosion revisited (v2.5) |
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Channelling erosion in the upcoming version 2.5 has been revised, and now provides a better and faster approximation to stream-based erosion.
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| 27 May 06 : Screenshots from v2.4 beta3 |
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16× high-resolution light-map and texture map, using bump-mapping and per-pixel land types.
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A different sun-angle (overhead). |
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Yet another sun-angle (30° elev). |
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More of the same, using the 'temperate' climate. |

The 'normal' 1x texture, for comparison. |
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A test-render in Terragen.
(Can you do better?) |
| 11 May 06 : More erosion! |
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| 9 May 06 : Desert climate (coming soon) |
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| 16 Jan 06 : L3DT release 2.3c (revision 6) |
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| 14 Jan 06 : Bump-mapping experiments |
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Some preliminary work on bump-mapping for high-resolution light-maps. Left image is with bump-mapping, right is without.
(8× high-res lightmap and texture)
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| 12 Jan 06 : Screenies from L3DT 2.3c Professional |
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A quick look at the improved lighting and textures produced by L3DT 2.3c Professional.
(4× high-res lightmap and texture)
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| Aug 23 : An experiment with glaciers |
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A quick experiment in designing a pseudo-glacier.
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| July 15 : Hand-designed map |
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A few screenshots of a map designed entirely by hand using the design map pencil tool,
starting from a blank design map.
I made a few mountains, and threw some plateaux and cliffs in one corner. Lakes were placed using the
manual flooding tool. Total design/build time ~10 mins.
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| June 28 : L3DT release 2.3 |
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This is what happens when you slide the 'erosion' slider
(2nd from bottom) all the way to the right.
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Orthogonal view of random map from L3DT 2.3
(note mountain ridges from improved erosion).
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| May 26 : Long view distances |
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8k × 8k heightfield, 16k × 16k texture.
20km view distance, ~350,000 triangles.
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| Demonstrations |
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Cliffs and terraces
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The 'temperate' climate
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The 'arid' climate
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The 'arctic' climate
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Aerial shot of a 2k × 2k map with an 8k × 8k texture map
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The 'volcano' terrain overlay
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Render of Mt. St. Helens,
textured by L3DT
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Water rendering in L3DTVi2
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High-resolution textures (1k2 map with 8k2 texture)
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Nostalgia shot, from L3DT 2.2
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| Miscellaneous others |
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