-  Reduced incidences of clashes between multiple L3DT sessions over writing to logfile by retrying write for up to 5 seconds. 
-  Recompiled atGeoRef2 to support Win2K.  
-  Fixed T3D Material Manager, which wasn't allowing edit of 2nd material in list. 
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-  Fixed calc queue, which was quitting after HF (was error in DesignInflate return values). 
-  Modified AM brush to invalidate AM-image when there is a size mismatch ( see this thread- ). 
-  Made texture paths relative in MTL exporter ( see request- ). 
-  Fixed initialisation to prevent simultaneous, overlapped display of Pro welcome message and walkthrough. 
-  Fixed image drape (poorly done unicode→ascii code was ignoring selection and returning only map name of “HF”). 
-  Fixed terrace vertical range thresholds to scale by horizontal scale (was not terracing very small horiz scales). —  see this thread- . 
-  Fixed loading of project map mosaics that do not have entries in project formats list (e.g. 'AM-image') — was throwing error that project could not set active format. 
-  Modified drag selection handler in L3DT to clip coordinates if selection rectangle exceeds map extents (previously was rejecting selection, which was annoying).  
-  Modified progress grid window so that HideView is not called directly by worker thread (it triggered breakpoint in debug mode due to ShowWindow call) 
-  Modified log view so that ShowView is not called directly by worker thread (it triggered breakpoint in debug mode due to ShowWindow call) 
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-  Fixed the dreaded crash during shutdown and reset (was caused by calling backup plugin after it's unloaded).  
-  Fixed 'CL3DTio_BackupApp::FinaliseEditRecord' error when double-clicking with the design map brush ( see this thread- ). 
-  Made buffer class remember item type when copied (previously only remembered item size). 
-  Made wizard non-topmost. 
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-  Fixed pixel alignment to match display buffer in 2D view (look at dots in DM) ( see forum thread- ). —  fixed using ClipRgn- . 
-  Shutdown plugins in reverse order. 
-  Fixed bug in 'project.GetMapListH' extension function, which was always returning null. 
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-  Made 'Import HF' option store active format var when imported from a mosaic (inc. when translating mosaic from non-native to native format). 
-  Fixed filter in 'File→Import→Heightfield' option, which didn't include MMF and contained a formatting error. 
-  Fixed mosaic format behaviour with 'File→Open' (setting active format, and translating non-native to native formats). 
-  Fixed startup error message regarding  - atAttribBrush::ExtIsShownTX-  ( see this thread- ). 
-  Fixed 'CMapGroup::HF_ImportFromImage' format to not set format flags, as this caused a 'please change format' message when saving project. 
-  Fixed export in Standard Edition of mosaic texture as a non-mosaic file (was running afoul of overzealous no-mosaic-split-or-combine rule). 
-  Updated land type editor, RAM chart and vertical scale dialogs to use DLU-based coordinates for element placement, so as to support non-default fonts. 
-  Added sanity check to image drape dialog to prevent user from selecting no project map and pressing OK (was throwing errors downstream).