Due date: nominally 2017.
Add mesh→heightfield rasteriser (see request.)
Add ability to view / set / use teleport points in 2D view (see request.)
Support processing files, not just generating new maps (see request.).
Add fully-described design map support (climate list, DM gen params, HF gen params, etc.), to permit direct import (see request).
Implemented L3DTio_ZPROJ, to permit import/export of packed project files.For use with custom algorithm panes. Algorithm specifies panes required (HFSize, <custom page>, etc.)
Add 'null' format option to mesh exporter to permit test exports with texcoords but no output images (see request).
Implement CSV→mesh converter for loading simple objects in Sapphire (see request).
Add detail map exporter (see request.)
Add 'ramp_width' and 'ramp_slope_deg' to set to/raise to/lower to tools (see request).
Modify status bar to include water height / depth when viewing the water map (see request.)
Modify design map brush to allow users to change scheme during editing (see link).
Modify L3DTio_DDS to mark DDS format as import/export only (never as 'native'; compression is too severe.)
Updated L3DTio_BigBitmap to log more descriptive errors when attempting to load compressed bitmaps.
Implement specular map importer/exporter (see details.)
Added ZlibWrap plugin, for zlib compression/decompression.
L3DTio_DMZ (compressed data file), to replace WMF/DMF.

Add 'sample' button, like with AM/TX brush (see request).
Enable new atDesignBrush plugin, to replace old 'design map brush' tool.
Add raise to / lower to (and other HF equiv. tools) for design map (see request).
Thresholded smoothing tool, to smooth only terrain with a gradient greater than X (see request.)
Mask application area of all brush tools using 'select area' tool (see request.)
Use edit button on toolbar to bring focus back to brush tools, rather than toggle open/close (see request).
Fix clip distance range checking (see post.)
Implement wrapping and mirrored wrapping (see request).
Add brute force renderer option (see request).
Debug ultra-large textures in Sapphire (see request).
Add AM import overlay (see request).
Export missing attributes.txt file for colour-mapped AM mosaic (see thread).
Add support for EXR file format (see request).
Add 'Local settings→File→Export→Image→SpanGreyscaleRange' option to match import (see request).
Implement mosaic georeferencing (see request).
Fix resource path problems (see this thread.)
Fix alignment of drape when zoomed (see this thread).
Fix water mapping bug (see this thread).
Fix light mapping bug (see this thread).
Fix resampling offset (see this post).
Investigate dup borders option (see this thread, a bit down).
Fix zoom weirdness in main window display when map size changes (see this post).
Fix black rendering of first tile in main display (see this post).
Fix LM/HF = 31 bug (see this thread).
Fix 'hung thread' bug (see thread)
Fix dodgy frustum test in Sapphire (see forum thread).
Fix unrecoverable minimisation of Sapphire when L3DT is minimised (see this thread).
Fix design map brush documentation, which links to DM algo page for DM params (including 'feature scale', which isn't avail. in brush) (see request).
Provide index of climates with screenshots (see request).
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Add manual scaling UI to L3DTio_RAW_HF plugin (see this thread.)
Add 'PerlinRaise' and 'PerlinLower' tools (see request.)
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Add HF.GenMap to benchmarking results
Allow 'HF→change vert scale' to work with DM (see forum thread.)
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Use better camera mesh (saved as zmesh?)
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Add InitMap2 API function, extension function, and filter.
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Add guards to handle DM/HF size mismatch everywhere.
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Add more off-line help PDFs. (some added, see here)
Write more of the climate tutorial.
Finish the material tutorial.
Add start-to-finish tutorial for T3D MegaTerrain (see request).
Document atEdgeBlender.
Implement 'Operations→Design map→Resize canvas' using graph/script (see request.)
Debug problems in view when importing design map (see bug report.)
DM editing doesn't always mark HF as dirty (see this thread.)