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Brute-Force Terrain rendering (Sapphire)

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Brute-Force Terrain rendering (Sapphire)

Postby David Walters » Mon Jan 11, 2010 2:38 pm

Hi, would it be possible to add an option to Sapphire to disable dynamic LOD and just render all triangles? When editing the heightfield I'd find it useful to have the option for a constant vertex density.

I understand this will probably be slower, but that's okay.

Also this would probably be useful for people developing terrain engines, letting you see a 1:1 wireframe for comparison. I say this because I remember I would have found this useful when I wrote mine :)

EDIT: Also this would be useful for creating screen shots, where render time is not important.
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Postby Aaron » Fri Jan 15, 2010 4:56 am

Hi David,

Thanks for the request. I'll put it on the plan for the next release, and post back here when it's ready.

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