Due date: undetermined, but extraordinarily unlikely to be before 2015.
Code name: Carthage on Ice.

Add new wizard pane to perform custom completion steps after calculation finishes, including:

Custom script / graph.

Save project (will spawn UI if file name not set).

Sleep / hibernate / shutdown computer

Support wizard presets.

Add option to re-map from one climate to another, for use when editing/creating a new climate (
see request.)

Modify texture generator to apply, after land type blending, a set of masked materials.

New TX mask wizard.

Warn on very large map sizes.
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Add InitMap2
API function, extension function, and filter.

Allow larger non-mosaic maps in UI.

Add HF.GenMap to benchmarking results
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Implement improved blending modes to remove streaking.

Add more off-line help PDFs. (some added,
see here)
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Update the algorithms pages.

Add start-to-finish tutorial for T3D MegaTerrain (
see request).

Document new splat map settings in materials.

Document path recording / playback in Sapphire.
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Add load and save buttons to alpha wizard (or enable presets), so that layer combination lists can be stored and recalled (
see request)


Add mask map wizard, in scheme after attributes map.

Add option to run script files or graphs after map calculations (e.g. in wizard.)

Implement 'Operations→Design map→Resize canvas' using graph/script (
see request.)

Change GetExt to get only last extension. Add new
CompareExt
function to handle compound extensions (
see bug report).

Fix alpha map generator to include all land types in map (reported by Andrew B. via e-mail, error is 'calc_Alpha_GenMaps error - invalid alpha index in LandTypeAlphaIDBuf').
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Fix screen capture to file.
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