| Description | When flying around on large mosaic maps, L3DTVi2 will eventually eat-up all the RAM. |
| Root cause | I haven't looked into it yet, but I suspect L3DTVi2 does not unload its tile cache properly. |
| First observed | 2nd of April, 2006 (probably happened from first release, though). |
| Bug status | Still active. No ETA on a fix just yet. |
| Workaround | None. |
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