L3DT development blog
Large 3D terrain generator

A couple of screenshots from L3DTVi2

This post is just a little showcase of the texture capabilities of L3DT release 2.2. The two images below are L3DTVi2 screenshots of an L3DT-generated 4096×4096 heightfield and 16,384×16,384 texture. The texture map was split into a mosaic of 1024 JPEG images, each 512×512 pixels, and took about 2 hours to generate on an AMD XP2600+.

Image not loaded? Image not loaded?
(click on images to enlarge)

A frame rate of between 30 and 60fps was achieved in L3DTVi2 when static. However, L3DTVi2 did freeze-up when I increased the viewing distance beyond the critical threshold at which the graphics card ran out of on-board memory. Therefore:

Be careful with the 'fog slider' when using older / El Cheapo graphics cards.

256Mb cards are recommended for big maps.

 
l3dt/2004/oct/28.txt · Last modified: 2017/08/31 05:13 (external edit)
 
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
L3DT Development Blog RSS Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki