A couple of screenshots from L3DTVi2This post is just a little showcase of the texture capabilities of L3DT release 2.2. The two images below are L3DTVi2 screenshots of an L3DT-generated 4096×4096 heightfield and 16,384×16,384 texture. The texture map was split into a mosaic of 1024 JPEG images, each 512×512 pixels, and took about 2 hours to generate on an AMD XP2600+.
A frame rate of between 30 and 60fps was achieved in L3DTVi2 when static. However, L3DTVi2 did freeze-up when I increased the viewing distance beyond the critical threshold at which the graphics card ran out of on-board memory. Therefore: Be careful with the 'fog slider' when using older / El Cheapo graphics cards. 256Mb cards are recommended for big maps. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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