L3DT development blog
Large 3D terrain generator

Ramblings

While I feel strangely compelled to post some elaborate hoax message today, I will eschew such light-hearted frivolity due to a complete lack of creativity and a severe case of sleepiness.

Anyhoo, I spent a bit of time today reading Joel Spolsky's Joel on Software articles. The excellent chapters on user-interface design set me thinking about improving the L3DT user interface and, in particular, switching to a design model that is based on activities, rather than features. The addition of an activity-centric 'wizard' could really flatten-out the learning curve for many common but unnecessarily complicated user tasks (eg 'I want to import a heightfield, then make a texture for it' - currently 13 mouse clicks). I'm planning on packing a wizard into release 2.3 in a somewhat minimalist form, with extensions to follow in subsequent minor revisions.

Any thoughts, dear user?

What about a paper clip? Or a really cute kitten?

 
l3dt/2005/apr/01.txt · Last modified: 2017/08/31 07:30 (external edit)
 
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