L3DT development blog
Large 3D terrain generator

Calculation complete

There we have it; L3DT 2.3 can generate a 256-megapixel heightfield in just under 4 hours and 10 minutes using an AMD XP2600+ with 512Mb RAM. This includes all the standard overlays such as peaks, erosion, terracing and smoothing. Erosion in particular was very slow, but that's hardly a surprise.

Now, how to render it? I may have to get back to you on that one…

 
l3dt/2005/apr/20.txt · Last modified: 2017/08/31 05:52 (external edit)
 
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