Calculation completeThere we have it; L3DT 2.3 can generate a 256-megapixel heightfield in just under 4 hours and 10 minutes using an AMD XP2600+ with 512Mb RAM. This includes all the standard overlays such as peaks, erosion, terracing and smoothing. Erosion in particular was very slow, but that's hardly a surprise. Now, how to render it? I may have to get back to you on that one⦠Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
|