L3DT development blog
Large 3D terrain generator

Texture splatting preview

I've made some more progress on texture splatting, some of which is now described on the algorithms page (with pretty pictures). With regards to this feature, I still have to:

  • Export alpha maps as mosaic images (i.e. split images into tiles).
  • Finish the implementation of the user-interface.

Unless there are any objections, I plan to remove the old 'export texture list' option, as it is rendered obsolete by proper texture splatting support. This option was a cheap-n-nasty way of getting the alpha-maps for run-time blending, but required the use of the attributes map file rather than a set of image files.

 
l3dt/2005/aug/04.txt · Last modified: 2017/08/31 04:44 (external edit)
 
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