L3DT development blog
Large 3D terrain generator

Progress report.

Are we there yet? No, but we're making good time. The list of things to do is short and getting shorter.

Scripting engine My main activity at the moment is expanding the vocabulary of the scripting engine lexer. However, the scripter will only be used in L3DT 2.3 for some internal operations; there won't be a user interface. Thus I only need to implement a small subset of the command library. This part is going well.

Debugging I've been giving L3DT 2.3 a thorough workout, and I think I've caught most of the bugs. However, the number of changes between 2.3-beta and 2.3-full is pretty big, so I expect some bugs may yet be hiding in the rafters. Mosaic water flooding is still a problem.

Tutorial I've nearly finished the tutorial re-write for L3DT 2.3. It will feature a much-improved 'getting started' section for the beginners. The updated tutorial will be posted when L3DT 2.3 is released.

Rendering large maps in L3DTVi2 L3DTVi2 is living up to it's potential. On the gallery page I've put some screenshots of L3DTVi2 rendering an 8k2 mosaic heightfield with a 16k2 mosaic texture. That's a big data set for real-time rendering!

 
l3dt/2005/may/30.txt · Last modified: 2017/08/31 07:33 (external edit)
 
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