L3DT development blog
Large 3D terrain generator

The saga continues...

Hello all,

The proposed release date for v2.4b has been and gone. I'm now guessing it will be ready next week, depending on debugging. The delay is mainly due to expansion and refinements of the plugin API - I figure it's better to get this right 'first time' than to change it later. To make sure the API is A-OK I've build some hefty plugins for the HFF, BMP, JPG and PNG formats, which between them test just about all the API features that may be required for file I/O plugins. If you're feeling brave, you can try out the latest dev build (v2.4.1.23) on the downloads page(s), which uses these plugins.

Build 23 also includes some nice new improvements:

  • Substantially reduced RAM requirements when flooding the water map.
  • Reduced hard-disk wastage when making mosaic maps (all temporary maps are witten to '[L3DT path]\Temp', which is reused).
  • The 'Apply to all' button in the design map pencil works with the selected area from the mouse selection tool, so you can modify larger regions of the map.

The only things left to do for v2.4b are a few superficial changes to the plugin API, which will be complete later today. After that, we'll be in L3DT 2.4b RC1 territory.

Cheerio, Aaron.

PS: The TSE Atlas plugin may or may not be included with the initial release of v2.4b. It depends on the schedule of the developer involved. If not, it can easily be added later - that's the whole idea of a plugin!

 
l3dt/2006/oct/09.txt · Last modified: 2017/08/31 05:55 (external edit)
 
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