Hi Aaron. For some reason, when I try to export to a directx file (ASCII), it exports correctly. However... When I go to apply the texture map to my Direct X file, for some reason, when I load it in Nuclear Basic, it loads the UV coordinates incorrectly, and parts of my water look like they were painted onto the mountain, and vice versa :/
I have attached a screenshot.
As you can see in the screen shot, the water is above sea level. which is COMPLETELY incorrect due to a UV coordinates glitch
Here's the image:
http://www.mediafire.com/?x8ai6y0sco48v6a
Thank You for your kindness and patience with helping me!