I've released another update to to the beta-release of L3DT v2.7, which includes the following changes since the last beta in December:
- Added a toolbar to Sapphire, for greater ease of use.
- Fixed the problem with the texture/attributes brush tool going behind the Sapphire window during 3D editing.
- Further extended the scripting capabilities of Sapphire for, amongst other things, customisation by users and easier debugging.
- Support for 'undo', including multiple levels of undo.
- Major extensions to the ZeoScript scripting language, which can now actually do useful stuff like loops, conditional flow control, file input/output, math operations, etc.
- Added B3D format support for BlitzBasic3D, Realm Crafter, etc.
- Stability fixes for the activation system on 8-core machines.
- The update manager can now automatically check for updates.
- For L3DT Standard Edition, the direct link is here [~11MB].
- For L3DT Professional Edition, please consult your sales/registration receipt e-mail for download instructions.
- For L3DT for Torque, please e-mail sales@bundysoft.com to request access to the beta release.
Unless a serious bug is found at the last minute, this is the final beta release before the 'stable' version of L3DT 2.7 is released later this month. I don't expect to make any further changes, but user feedback is always most welcome (please reply to this thread). Also, if you'd like to make suggestions for the next release, now is the time. As we sometimes say down here, whaddaya rekon?
Best regards,
Aaron.