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Faster shadow casting

Important stuff.

Faster shadow casting

Postby Aaron » Mon Mar 09, 2009 10:45 am

Hi Everyone,

One generally does not consider the availability of a particular developmental build to be front page news, but one feels it warranted in the case of L3DT Pro v2.7 dev build 1, as released on the 9th of March 2009.

This build includes an speed improvement to the shadow ray-casting algorithm so substantial that I would recommend all users of L3DT Pro update immediately. The benchmark results are available in the dev blog, but the readers digest version is that shadow mapping is now up to 30 times faster. In one test, a calculation that took forty minutes in release 2.7 took only one minute and twenty seconds in the new developmental build.

If you're making large/detailed maps, please do have a look at this developmental build, as it has the potential to save huge amounts of time. As always, developmental builds of L3DT Pro are available on the Pro downloads page, the link to which you will find in your registration/sales receipt e-mail.

Cheerio,
Aaron.
Last edited by Aaron on Mon Mar 09, 2009 8:30 pm, edited 2 times in total.
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Postby fusi » Mon Mar 09, 2009 1:15 pm

hiya

ive been really looking forward to this feature!

fyi 404 on the dev blog link
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Postby Aaron » Mon Mar 09, 2009 8:31 pm

Hi Fusi,

fusi wrote:fyi 404 on the dev blog link


D'oh! Thanks for the heads-up. All fixed now.

Best regards,
Aaron.
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