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Large 3D terrain generator

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Important stuff.

Postby zedd85 » Tue Nov 10, 2009 4:39 pm

Hi, aaron!

I have a problem with T3D exporter. When i try to export, there is error message "Terrain files must be exported into your game folder, or a subdirectory thereof." And it appears any way, with any address.

Please, help!!!
zedd
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Postby Aaron » Tue Nov 10, 2009 9:03 pm

Hi Zedd,

In the T3D export window, what path did you set in the 'Game folder' field?

For example, using the T3D FPS demo, the game folder should be set to:

C:\Torque\Torque 3D 2009 SDK 1.0\Examples\FPS Example\game

...and terrain should be exported to the art\terrain sub-folder, which is:

C:\Torque\Torque 3D 2009 SDK 1.0\Examples\FPS Example\game\art\terrains

Best regards,
Aaron.
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Postby zedd85 » Wed Nov 11, 2009 5:52 am

Hi, Aaron.

Even with path "C:\Torque\Torque 3D 2009 SDK 1.0\Examples\FPS Example\game" it shows me the same message. :?:

Best regards,
Zedd.
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Postby Aaron » Wed Nov 11, 2009 7:26 am

Hi Zedd,

I apologise for this inconvenience. I had a look into it, and the algorithm that determines whether your file is within the game folder was rather picky (e.g. case sensitive). I've updated this in the latest build of the plugin, which you may download from here:

http://www.bundysoft.com/L3DT/downloads/plugins/bin/L3DTio_TorqueTER-bin.zip

To use this plugin, extract it from the zip archive and copy it over the existing file at:

C:\Program files\Bundysoft\L3DT [version]\Extensions

If you have any further problems with this, please send me (to aaron@bundysoft.com) the log.txt logfile, which you can find by opening the 'All programs->Bundysoft->L3DT version]->L3DT logs' link in the Windows start menu.

Best regards,
Aaron.
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Postby Syn » Wed Dec 09, 2009 1:50 am

Torque3D user here!

Could I get a link to the latest download plz?

Thanks!!!

-Pete
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Postby Aaron » Thu Dec 10, 2009 12:54 pm

Sent! (via e-mail)
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Would like to request for TGEA exporter

Postby silverwind » Mon Jan 25, 2010 4:50 pm

Aaron, thx for this great generator! I'm a TGEA 1.8 user, may I request for the exporter to export the map into the game engine?

Sincere thanks.
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Postby Aaron » Thu Jan 28, 2010 8:48 am

Hi Silverwind,

The direct link to the export plugin is included in my post above (up four posts), along with the installation instructions.

Please note that this plugin requires you to have a valid license for L3DT Professional. If you've purchased an L3DT license from GarageGames, you'll find the TGEA exporter included in the latest installer that's available from the GarageGames site. If you've purchased a license from Bundysoft, or have registered for a free trial license, you'll similarly find the exporter included with the latest installer (consult your sales/registration e-mail for the download instructions).

Best regards,
Aaron.
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Import terrain to L3DT from T3D

Postby zedd85 » Sun Feb 14, 2010 9:34 am

Hi, Aaron!
I have a little trouble and i hope you can help me :(

When i try to "Import Torque TER" i get highfield, T3D-material mask and this log:
//-------------------------------------------------------------------
L3DTio_TorqueTER::GenerateAlphaMaps error:
- cannot get alpha map pixel

L3DTio_TorqueTER::ImportTER7 error:
- cannot convert material map to alpha maps

CZeoFunc::CallFunction error:
- The function 'ExtImportTerUI' in the plugin 'L3DTio_TorqueTER' returned an error.
//-----------------------------------------------------------------------
Version of engine is "Torque_3D_2009_Pro_1.1_Alpha-Win"
Please, help!!!
Best regards, Zedd.
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Postby Aaron » Sun Feb 14, 2010 9:48 pm

Hi Zedd,

Hmmm...curious. Can you send me the TER file for testing? (to aaron@bundysoft.com).

Best regards,
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Postby Aaron » Mon Feb 15, 2010 11:25 am

Hi Zedd,

The material mask in your TER file contains two pixels with illegal values of 255 (at x:1554 y:1476 and x:1554 y:1477). The pixel values in the material mask must, as far as I know, refer to one of the materials listed in the TER file. There are 16 materials listed in the file, so the largest permissible material mask value is 15. A value of 255 seems like an error in T3D.

I have updated the importer to throw an error when invalid material pixels are encountered, and ask the user to ignore/abort. I will include this updated plugin in the next developmental build.

In the mean time, I would recommend you correct these invalid pixels in the material mask using T3D before re-importing the file into L3DT.

Best regards,
Aaron.
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Postby zedd85 » Mon Feb 15, 2010 2:38 pm

Hi, Aaron.

Sorry, it was my mistake, i forgot that i "clear" some pixels in T3D, that's why "255", those pixels were translucent.

Thanks for help.

Yours sincerely, Zedd.
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Postby DragoFire » Wed Jul 14, 2010 9:28 am

Just Brought L3DT yesterday on torquepowered.com (GarageGames) is the version there the most up to date?

Pierre
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Postby Aaron » Wed Jul 14, 2010 10:21 am

Hi Pierre,

The version on the GarageGames site is the most recent stable release. However, more recent developmental builds and beta releases are available. I'll send you the download instructions in a private message.

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