In the latest build of L3DT Professional (v12.03 build 2) you will find some major improvements to the Sapphire 3D renderer, including:
- Faster startup,
- higher frame rates,
- lower memory usage, and;
- Support for much larger maps.
Cheerio,
Aaron.
Huge maps in Sapphire
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Huge maps in SapphireHi All,
In the latest build of L3DT Professional (v12.03 build 2) you will find some major improvements to the Sapphire 3D renderer, including:
Cheerio, Aaron.
Re: Huge maps in SapphireHi Aaron,
With this new build, there is a problem when starting a new "Blank Hight-map". Using default setting, when entering Sapphire, L3DT crashes with faulting module sapphire.zeo edit to add:- It is crashing in sapphire even with other maps, as soon as I start the Height-field tools. Setup:- Win7 64 Nvidia GTX 460 : Driver 296.10 Regards, - Stem
Re: Huge maps in SapphireHi Stem,
Thank you for reporting this bug. I'll look into it right away. Best regards, Aaron.
Re: Huge maps in SapphireI am also experiencing crashes of L3DT every time I try to use the height-field editing tools. Good speed improvements when navigating large meshes, tho!
Re: Huge maps in SapphireHi Stem and Telarus,
I apologise for this fault, and thank you again for reporting it. The fix is included with L3DT Pro v12.03 build 3, which is on the downloads page now. This problem was caused by brush tool coordinates not being bounds checked before reading from map memory. Previously this was handled by L3DT via the plugin API, but in the latest build of Sapphire I bypassed some of the plugin API functions to improve rendering speed, including (unfortunately and inadvertently) the coordinate checking. I have now added bounds checking to the appropriate places in Sapphire. Please let me know if you find any other problems. Best regards, Aaron.
Re: Huge maps in SapphireHi Aaron,
No need to apologize (certainly not to me), it is a dev build. Bug is fixed. The speed improvements are looking really very good. Very nice work. Regards, - Stem
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