Yet another release candidate of L3DT Pro is now available. This build includes fixes for a few bugs that somehow made it through the previous rounds of beta and RC testing, including:
- Fixed limits for memory usage on 64-bit systems with over 4GB of RAM,
- fixed loading of mipmaps with project,
- made Sapphire automatically generate texture mipmaps if missing, and;
- fixed a fault in the activation system.
If you find any bugs at all in this version, I would be most grateful if you could let me know by e-mail to aaron@bundysoft.com or by using the bug reports forum.
Best regards,
Aaron.