I have posted this on MV, but I am wondering if someone here could take a look at my code and see if there is anything I missed.
I cannot no mater how I try get all my 8 textures to show up in the world, or terrain editor. It just shows me the Grass1 texture which is the first one on the list. So close yet so far. I know I am doing something wrong, or when making the files some code did not get included. I say that as we have found that some assets when made to not carry all the info needed to be in the asset manager and have been correcting them as we go and find them, but as far as I can see, everything should be fine but it ain't.
Here is the Alpha1 text and texture asset manager info and I am wondering what it is missing? as something is.
Asset Text Def File:
<?xml version="1.0" encoding="utf-8"?>
<AssetDefinition>
<Name>Alpha1</Name>
<Type>Mosaic</Type>
<Files>
<AssetFile>
<TargetFile>Textures\Alpha1.mmf</TargetFile>
<NewFileName />
<FileType>Mosaic</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x3y3.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x0y0.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x0y1.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x0y2.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x0y3.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x1y0.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x1y1.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x1y2.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x1y3.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x2y0.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x2y1.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x2y2.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x2y3.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x3y0.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x3y1.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
<AssetFile>
<TargetFile>Textures\Alpha1_x3y2.png</TargetFile>
<NewFileName />
<FileType>Texture</FileType>
</AssetFile>
</Files>
</AssetDefinition>
And the Alpha1.mmf file for comparing.
L3DT Mosaic master file
#MosaicName: Alpha1
#MosaicType: RGBA
#FileExt: png
#nPxlsX: 2048
#nPxlsY: 2048
#nMapsX: 4
#nMapsY: 4
#SubMapSize: 512
#HorizScale: 64.000000
#WrapFlag: TRUE
#TileState: 0 OK
#TileState: 1 OK
#TileState: 2 OK
#TileState: 3 OK
#TileState: 4 OK
#TileState: 5 OK
#TileState: 6 OK
#TileState: 7 OK
#TileState: 8 OK
#TileState: 9 OK
#TileState: 10 OK
#TileState: 11 OK
#TileState: 12 OK
#TileState: 13 OK
#TileState: 14 OK
#TileState: 15 OK
#EOF
I have no idea what that EOFis all about as I am not a programmer but a pure artist, well not so much any more, but still dumb as a idiot when it comes to programming /wry grins.
Screen Shot:
Anyway as it stands now I can only see the first "number one texture" and not one other, so I am messing it up somewhere just no idea after all I have learned what. Is it me? or the way my programmer set it all up maybe? Naw he did his job right, so I am stumped guys and need help again.
Thanks for all your help in advance like before when I got help here guys.
DeathTwister