Hi Servo,
Servo wrote:I’m wondering what is the process of exporting a grayscale hightmap of terrain from L3DT to the format that Torque mega terrain can load.
Not as far as I know. If someone could provide we with the required format specification, I could change that.
Servo wrote:And is it possible to take the terrain texture that was rendered in L3DT for a terrain square and apply it to the terrain in Torque? so its not tiled and fits the terrain
Doesn't TGEA MegaTerrain blend its own textures? If so, it's not possible for it to use a pre-calculated texture from L3DT. It could perhaps use alpha maps from L3DT, but again, I would need to know what file format to support.
Cheerio,
Aaron.