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L3DT to Torque Mega terrain?

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L3DT to Torque Mega terrain?

Postby Servo » Sat Dec 20, 2008 11:23 pm

I’m wondering what is the process of exporting a grayscale hightmap of terrain from L3DT to the format that Torque mega terrain can load.

And is it possible to take the terrain texture that was rendered in L3DT for a terrain square and apply it to the terrain in Torque? so its not tiled and fits the terrain
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Re: L3DT to Torque Mega terrain?

Postby Aaron » Sun Dec 21, 2008 7:07 am

Hi Servo,

Servo wrote:I’m wondering what is the process of exporting a grayscale hightmap of terrain from L3DT to the format that Torque mega terrain can load.


Not as far as I know. If someone could provide we with the required format specification, I could change that.

Servo wrote:And is it possible to take the terrain texture that was rendered in L3DT for a terrain square and apply it to the terrain in Torque? so its not tiled and fits the terrain


Doesn't TGEA MegaTerrain blend its own textures? If so, it's not possible for it to use a pre-calculated texture from L3DT. It could perhaps use alpha maps from L3DT, but again, I would need to know what file format to support.

Cheerio,
Aaron.
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