Hi,
Sorry if these questions are a bit noob
I know this is a difficult question to answer (subjective to speed, etc) but I am having a hard time with scaling (metres vs pixels etc):
I was just wondering, what is a useful size to export maps as for a 3d game? I am exporting to Terrangen (ter) format, and then importing into (primarily) blender? I am looking to make maps of the same basic size as for example world of warcraft. I am looking for a good balance between features and scale versus polycount. Obviously the larger maps will look gorgeous: but at significant polygon counts. I would like to strike a balance that I can use as a standard format for zone generation. Anyone else out there already thought this one through?
On a related matter: Is there a way to reduce polygon count in the L3DT program? Or set a max poly count?
Obviously maps with 100s of 1000s of polygons are a bit overkill, especially for plains, seabeds etc.
Secondly (and it might just be me) There seems to be some formatting issue where blender converts the scale to something quite small on output so that the terrain is just a small square.
I see that terragen does not seem to support the same large sizes as L3DT (hence the "L" in L3DT I guess). Is this an issue with Terragen formats then? or should I just make the maps smaller to begin with in L3DT (default to terragens maximum size).
Thanks for any responses.
Mike in Norway.