pretty much what I wanted to find out, may pick this up, finally got that credit card, but this will be a big winner for me
at present I do it by hand in blender
does the mesh exporters support mosaic mode in pro
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does the mesh exporters support mosaic mode in propretty much what I wanted to find out, may pick this up, finally got that credit card, but this will be a big winner for me
at present I do it by hand in blender
raw as in the file format or as in any mesh format supported by l3dt but unoptimized, pretty much I want to export a tiled mesh or mesh tiles, for import into a game engine for the frustum culling to remove unseen tiles......all levels will be built in blender inclusive of terrain
Hi McBeth,
By 'raw unoptimised meshes' I was referring to mesh files (OBJ, X, etc.) containing unoptimised meshes, not the RAW heightfield format. I apologise for any confusion caused. [Edited to add 'un' prefix to 'optimised meshes'. Whoopsie] So, to be clear, L3DT Pro will export mosaic mesh files, but without any mesh optimisation. This means that each tile will contain a huge number of triangles. On the development plan for v3.0 of L3DT is support for a mosaic exporter of optimised mesh files, but I can offer no estimated release date just yet. In the mean time, I might refer you to this forum thread, where user Dobinz recommended a tool to optimise mesh tiles. Regards, Aaron.
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