hello all
i was just trying to export a map from L3DT to TGEA and a window poped up and said that the hightfeild had to be square. Could any of you guys tell how to do that? and if so thanks a million
Square hightfeild?
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Square hightfeild?hello all
i was just trying to export a map from L3DT to TGEA and a window poped up and said that the hightfeild had to be square. Could any of you guys tell how to do that? and if so thanks a million MY AIM SHALL NOT FALTER
They mean in powers of two, as in Squared, I know you've heard the term in math.... So heightfield like 1024 x 1024, or 2048 x 2048, these are what you want the dimensions to be, and for TGEA I wouldn't go far above 2048, but 4096 will work.
ok that makes since cause my map is more rectangulare then squared. so ill just make a new one with even sides. lol thnx
would u say that 4096 is a fairly desent size map for TGEA. or would it depend on what u were planning to do with it? I am pry gonna focus on FPS and RTS and maby a MMO RPG if I get good enough. MY AIM SHALL NOT FALTER
It does depend a bit on what you plan on doing with it, but I do encourage you to experiment a bit. The 4096 maps are HUGE, so for an RPG, that pretty good, and for any other game, depending on how large you want the world to be, but for a FPS, unless you have enough stuff for the player to do in all that area then i would keep the maps smaller, and load different maps and different points in the mission. If there is anything else you need feel free to ask:O)
Hi Nod114,
The following comments only apply if you're using the 'basetex.dds' terrain texture exported by L3DT. If instead you're using T3D's runtime texture splatting and lighting, please feel free to disregard. T3D doesn't support tiled textures, so it loads the terrain texture as a single texture unit on the GPU. For many systems, this means the largest supported texture size will be of the order of 4096x4096 or 8192x8192 pixels. Consequently, if you're using a 4096x4096 pixel heightmap, you'll only be able to use 1x or 2x texture resolution. If instead you use a smaller heightfield size (e.g. 1024x1024 or 2048x2048), you'll be able to use higher resolution textures, and the terrain will look better. Best regards, Aaron.
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