Hello,
I made a terrain in L3DT importing an 16 bits .png heightmap (8192x8192). L3DT has generated the texture map ok as far as the climate goes but the texture has large and pixelated tiles. I tried to resize the horizontal scale up and down (1-10) so that the resolution will look ok but it looks just the same. If anyone knows how to solve this problem it will be much appreciated.
Thanks