how to make terrain with small area, but huge in detail? I would use a normal map with great detail.
I am not the creator of video games, but I'm doing 3D animations(using Cinema 4D R14 and Blender), so I'm "not" limited resolution.
Maybe 24 gigabytes of RAM should be sufficient.
I tried to set a great resolution and small scale. (0.00001), high resolution for normal map, but the result is still not good. Still a large area with low detail.
When I set a medium resolution and huge resolution for normal maps, so I generate normal maps instead of vertical stripes. That is strange.
I am confused because L3DT use only one day.

I thought that would be generated terrain could go crop and regenerate the selected (small) area(EDIT: i find Crop function).
I do not know ... please advice.
Thank you very much
(sorry for my google english)

Around this result I want to achieve:


Problem with High-res normals for small area(with beta version):
