can anyone tell me of a way I can or if it is possible for me to editing terrain based on the texture map.
At the moment I am editing soley on the heightfield map. If I could use the texture map it would be a lot easier for me to use that as a guide to where I want to have various features. Such as ditches, roads with sloped sides, cliff drop offs etc. I am currently building a terrain for Arma 3 and if I could use my sat map as a guide for these types of features it would help greatly in the editing process. Otherwise I am at the slow mercy of the software used for terrain editing and model placement in the Arma franchise.
Any tips would be great thanks!