Hay guys,
I have had this problem for a very long time with the TGE engine, so I have a question. While I can use textures in the TGE 1.5 engine, and bring L3DT terrains into the mission. I have never found a way in any version to bring the texture map from the L3DT terrain texture map into the TGE engine and make it 1x1 to cover the whole map like we can in the TSE engine.
My question is this? Does anyone know how to do that? I know there must be a way. It may be that it is all Programming, if so, no biggie I give that to my programmer, but I sure would love a link to a Tutorial in GG, or the secret to doing that???? Anyone know that has just joined or been here a bit in the L3DT forums??
Anyway it has been bugging me a long time now and since we are getting ready to dive in and finish up some stuff, I sure would like to find the secret to that little problem. Then I can add texture splatting in the engine to fine tune so to speak the terrains. I sure love the tweaking one can get into as an artist hahahahahaha.
DeathTwister