by Aaron » Thu Feb 22, 2007 12:37 am
Hi m_stolley,
There are some issues with the plugin code as provided with TGEA 1.0, and we're working to rectify the situation as soon as we can. I sincerely apologise to you, and all TGEA users who have been waiting for this plugin.
I believe the state of play at the moment is this:
1) The plugin API code in the TGEA release has some odd and unnecessary MFC dependencies that make it tricky to compile. This is my fault, and I've fixed the problem in the latest API, but it's not gone upstream yet.
2) Some code required to initialise the API is missing from the plugin. I’m responsible for this insofar as the API initialisation process is a bit more complex than it needs to be, and I did not clearly document what these initialisation functions were (other than to provide a few reference implementations). I’ll update the API and fix the plugin code ASAP and send it back to GarageGames.
3) I believe from recent communication that the blended texture export is not working at the moment, but Ben’s on the case. However, my understanding is that we won’t delay the beta release to get blended textures going, so it’s likely that the first release will be unique textures only. On the up-side, I have put together a pretty snazzy automated alpha-map generation algorithm for this plugin, so when the blended textures are going, it will be significantly easier than the present method of manually combining layers, exporting images, etc.
4) To expedite the whole process, I’m pushing to have the regular QA skipped and instead go for a public beta trial. All complaints addressed to me, of course.
Best regards,
Aaron.