I am trying to figure out whether L3DT is able to produce an effect/technique that I am looking to achieve for a real-time project. I'll do my best to explain what I need:
My terrain texture is going to drape over a terrain around 20km x 20km (roughly 8k x 8k resolution) and it must look correct close up as well as far away. What I would like to do, is generate a general attributes map for the larger scale features and use similarly larger scale splatting images for the texture at this "level":
This texture would be directly correlated with the small scale detailing complete with close up splatting images:
The final output would be a very high resolution texture map which features the "close" splats for detail that builds up the "far" detail.
Looking forward to hearing back!