Hi Gryff,
Welcome to the forum.
The colour of the water plane in Sapphire is baked into the water texture, so to change it you'll have to open the water map texture in an image editor (e.g. Photoshop, Paint.NET, GIMP, etc), and adjust the colour balance. The water texture is located on disk at:
Win XP/NT:
- Code: Select all
c:\Documents and Settings\[username]\Application Data\Bundysoft\L3DT\[version\Resources\Sapphire\water.jpg
Win Vista:
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c:\Users\[username]\AppData\Roaming\Bundysoft\L3DT\[version\Resources\Sapphire\water.jpg
The transparency/opacity of the water map can be set in L3DT using the '
Extensions->Sapphire->Renderer settings' menu option. The setting you want is under 'WaterMap->TextureAlpha', and you double-click on settings to edit them. A smaller value will give a more opaque water surface, and a larger value will give a more translucent surface.
The appearance of the water is also affected by the water/light settings you choose in the light map wizard (
see userguide). The shading colour of the seafloor s determined by the absorption depth sliders. For example, if you have absorption depths for blue and green light that are 10m, and an absorption depth for red that is 1m, it means that all the red light is strongly absorbed, and so the light inside the water will turn blue/green. Clear water, such as in the tropics, has larger absorption half-depths, and murky water as short absorption depths.
I hope this helps.
Best regards,
Aaron.