I have been having issues with getting my terrain from l3dt to TGEA.
I use the atlas2 plugin and it auto does its thing .. but then what?
Which, or how many even, files do I actually need to load an Atlas terrain?
Do I need to alter the .mis file in torque? .. or can I just load it from inside TGEA using mission objects?
Help would be appreciated. Not even the GG.com docs seem to cover this part. But then again maybe it is just me.
My intention would be to write a guide on this if someone can kindly give me the right answers as I think its an area that lacks docs for the artist types.