Hello all,
I am having a problem that when I import a height field from Opentopography I can't get the sea to appear on my texture map even though the water is present on my water map. I don't know if I am importing it wrong. I start by importing the height field which is in a .png format. I then generate my water field from this layer but my sea doesn't auto fill as the auto flood option is greyed out. I then manually added the water using the water flood tool. Then I generated my design map which was missing the sea so I added this manually as well. then I generated all of the other maps in one go: attributes, terrain normals, lightmap and texturemap. These all seem to work but when I see my final texture the water is gone. I am new to l3dt so I am sure I am just being stupid. I am trying to make a island map for a game so I do really need the water if anyone has any ideas please let me know I am happy to answer any questions.
Below I have attached my: heightfield, water-map and texture-map for reference:
https://drive.google.com/drive/folders/ ... q7nRjb9lGx