Hi - I'm still just getting started with L3DT. I've got a couple questions about how to accomplish a few things, and am wondering if anyone has some advice.
When working on the design map, it's handy to be able to quickly change between different design map brushes. But it would also be really useful to able to switch between different design map schemes at the same time. Like, is there a way to make the "Select scheme for design map" dialog be non-modal... so it just floats the same way as the "Design map brush" dialog? Or some other way to get the ability to change brush AND view without having to go through a menu?
Also, when generating maps for a game, I'm looking for some way of restricting the slope of particular areas to be compliant with a standard for player movement and navigation. For example, let's say I wanted to restrict the slope to be either less than 15 degrees *or* more than 60 degrees. In some ideal world I'd be able to just paint down areas where I wanted a slope restriction in place... like in this image, if you pretend that "lake" is actually "slope restriction":
...or failing that, being able to paint slope restriction in Sapphire, or some other solution? Should I get the commercial version and investigate ZeoGraph?