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alfa map after atribute brush

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alfa map after atribute brush

Postby Demostenes » Sat Sep 15, 2012 2:35 pm

Hello,

I am trying to generate alfa map after brushing attribute map with arctic and desert brush. Problem is, that alfa map tool ignores changes to attribute map done by these brushes. Am I doing something wrong? Thanks.
http://www.esqgame.com - oldschool MMO in developement
Demostenes
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Re: alfa map after atribute brush

Postby Aaron » Wed Sep 19, 2012 11:46 am

Hi Demostenes,

I apologise for the delay in my reply. Can I just ask you to confirm that you re-generated the alpha maps ('Operations->Alpha maps->Generate maps' in menu) after you edited the attributes maps? If so, does it make any difference if you close the alpha maps using the 'Close->Close map layer' menu item?

Best regards,
Aaron.
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Re: alfa map after atribute brush

Postby Demostenes » Sat Sep 22, 2012 4:12 pm

No, but it helps to save and reload project. Then I see all materials used in attributes map. Thanks for hint.

I noticed other wierd behaviour (standard temperature clima preset, nothing custom). If you look at attached picture, it writes, that cliffs_steep is 31 percent, but only very few green pixels is displayed. And generated alfa map behaves according to displayed pixels, not percentage. But proper value is 31 procent. Thanks for any hint.
Attachments
alfa.jpg
alfa.jpg (61.16 KiB) Viewed 12456 times
http://www.esqgame.com - oldschool MMO in developement
Demostenes
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Posts: 43
Joined: Sat Sep 15, 2012 1:21 pm

Re: alfa map after atribute brush

Postby Aaron » Mon Sep 24, 2012 12:37 pm

Hi Demostenes,

Thanks for the bug report. I'll look into this and post back here when a fix is available.

Best regards,
Aaron.
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Re: alfa map after atribute brush

Postby Demostenes » Sat Sep 29, 2012 10:27 pm

Thanks. This alfa map generation is most important feature for us.
http://www.esqgame.com - oldschool MMO in developement
Demostenes
Contributing member
 
Posts: 43
Joined: Sat Sep 15, 2012 1:21 pm

Re: alfa map after atribute brush

Postby Aaron » Tue Oct 09, 2012 1:41 pm

Hi Demostenes,

Thus bug should now be fixed in the latest developmental build of L3DT Pro (v12.10 build 1), which is now on the downloads page. This version now re-calculates the alpha map list after the user has edited or re-generated the attributes map. Please let me know if the problem persists, or if you find any other faults.

Thanks again for the bug report.

Best regards,
Aaron.
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Aaron
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Re: alfa map after atribute brush

Postby Demostenes » Thu Oct 11, 2012 7:51 pm

Hello,

it seems, that problem with inproper coverage in splat map is gone ("color dots" seems adequate to percenatage of coverage), but problem with refreshing after attribute maps modification remains, there is no recalculation. See picture in attachement.
Anyway since this can be solved by saving and reloading project, it is not that big issue. Thanks!
Attachments
attr.jpg
attr.jpg (206.8 KiB) Viewed 12380 times
http://www.esqgame.com - oldschool MMO in developement
Demostenes
Contributing member
 
Posts: 43
Joined: Sat Sep 15, 2012 1:21 pm


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