Hello,
I am trying to generate alfa map after brushing attribute map with arctic and desert brush. Problem is, that alfa map tool ignores changes to attribute map done by these brushes. Am I doing something wrong? Thanks.
alfa map after atribute brush
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alfa map after atribute brushHello,
I am trying to generate alfa map after brushing attribute map with arctic and desert brush. Problem is, that alfa map tool ignores changes to attribute map done by these brushes. Am I doing something wrong? Thanks. http://www.esqgame.com - oldschool MMO in developement
Re: alfa map after atribute brushHi Demostenes,
I apologise for the delay in my reply. Can I just ask you to confirm that you re-generated the alpha maps ('Operations->Alpha maps->Generate maps' in menu) after you edited the attributes maps? If so, does it make any difference if you close the alpha maps using the 'Close->Close map layer' menu item? Best regards, Aaron.
Re: alfa map after atribute brushNo, but it helps to save and reload project. Then I see all materials used in attributes map. Thanks for hint.
I noticed other wierd behaviour (standard temperature clima preset, nothing custom). If you look at attached picture, it writes, that cliffs_steep is 31 percent, but only very few green pixels is displayed. And generated alfa map behaves according to displayed pixels, not percentage. But proper value is 31 procent. Thanks for any hint.
http://www.esqgame.com - oldschool MMO in developement
Re: alfa map after atribute brushHi Demostenes,
Thanks for the bug report. I'll look into this and post back here when a fix is available. Best regards, Aaron.
Re: alfa map after atribute brushThanks. This alfa map generation is most important feature for us.
http://www.esqgame.com - oldschool MMO in developement
Re: alfa map after atribute brushHi Demostenes,
Thus bug should now be fixed in the latest developmental build of L3DT Pro (v12.10 build 1), which is now on the downloads page. This version now re-calculates the alpha map list after the user has edited or re-generated the attributes map. Please let me know if the problem persists, or if you find any other faults. Thanks again for the bug report. Best regards, Aaron.
Re: alfa map after atribute brushHello,
it seems, that problem with inproper coverage in splat map is gone ("color dots" seems adequate to percenatage of coverage), but problem with refreshing after attribute maps modification remains, there is no recalculation. See picture in attachement. Anyway since this can be solved by saving and reloading project, it is not that big issue. Thanks!
http://www.esqgame.com - oldschool MMO in developement
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