I'm importing a heightmap from WorldPainter which is a heightmap painting tool for Minecraft, which uses 8bit BMP for its 256 height range (1m is 1 block so 256 block height). I'm wanting to use this tool to import a heightmap from L3DT, but my problem is that L3DT always has a much much higher height range than 256. My guess is it's always exporting as 16bit. Is there anyway I can limit the height range properly? I've tried various parameters like vertical range and horizontal scale (believe this needs to be 1m). Below is an example of what happens when I import from WorldPainter and what it turns into.
Original BMP before import:
After import into L3DT:
As you can see the height range changes drastically so something is clearly changing the grayscale range or something of the sort.