Hello there,
I have created a Map that is an ongoing project since a couple of month and I am proceeding very well. Only thing that bothers me are the Cliff faces textures after Texture Layer rendering.
General information about my Texture generation process:
I am using high resulotion Textures and tried to render the (for my PC) most best possible textures, so these are my settings.
So the whole Project looks awesome, but one of the two things that is really annoying is the fact that the Cliff faces always appear with huge steps on their edges, imagine how incredibly stupid that looks ingame.
This is how the Cliff face edges appear for me:
Can anybody please tell me what to do that it looks as smooth as the Grass Sand transition like this:
Thanks in advance
regards